Navigation
API > API/Plugins > API/Plugins/GameplayAbilities
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UGameplayEffectCustomApplicationRequirement
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectCustomApplicationRequirement.h |
| Include | #include "GameplayEffectCustomApplicationRequirement.h" |
Syntax
UCLASS&40;BlueprintType, Blueprintable, Abstract&41;
class UGameplayEffectCustomApplicationRequirement : public UObject
Remarks
Class used to perform custom gameplay effect modifier calculations, either via blueprint or native code
Constructors
| Type | Name | Description | |
|---|---|---|---|
UGameplayEffectCustomApplicationRequirement
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | CanApplyGameplayEffect
(
const UGameplayEffect* GameplayEffect, |
Return whether the gameplay effect should be applied or not |