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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UGameplayEffectCustomApplication-
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectCustomApplicationRequirement.h |
| Include | #include "GameplayEffectCustomApplicationRequirement.h" |
UFUNCTION (BlueprintNativeEvent, Category="Calculation")
bool CanApplyGameplayEffect
(
const UGameplayEffect * GameplayEffect,
const FGameplayEffectSpec & Spec,
UAbilitySystemComponent * ASC
) const
Remarks
Return whether the gameplay effect should be applied or not