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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UGameplayEffectCustomApplication-
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectCustomApplicationRequirement.h |
| Include | #include "GameplayEffectCustomApplicationRequirement.h" |
UFUNCTION&40;BlueprintNativeEvent, Category&61;"Calculation"&41;
bool CanApplyGameplayEffect
&40;
const UGameplayEffect &42; GameplayEffect,
const FGameplayEffectSpec & Spec,
UAbilitySystemComponent &42; ASC
&41; const
Remarks
Return whether the gameplay effect should be applied or not