Navigation
API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UGameplayEffectComponent
- UGameplayEffectComponent::OnGameplayEffectChanged()
- UTargetTagsGameplayEffectComponent::OnGameplayEffectChanged()
- UBlockAbilityTagsGameplayEffectComponent::OnGameplayEffectChanged()
- UAssetTagsGameplayEffectComponent::OnGameplayEffectChanged()
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectComponent.h |
| Include | #include "GameplayEffectComponent.h" |
virtual void OnGameplayEffectChanged&40;&41; const
Remarks
Let us know that the owning GameplayEffect has been modified, thus apply an asset-related changes to the owning GameplayEffect (e.g. any of its fields)