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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UGameplayEffect
Syntax
UPROPERTY (EditDefaultsOnly, BlueprintReadOnly, Category="Duration|Period",
Meta=(EditCondition="true", EditConditionHides))
bool bExecutePeriodicEffectOnApplication
Remarks
If true, the effect executes on application and then at every period interval. If false, no execution occurs until the first period elapses.