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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UGameplayEffect
Syntax
UPROPERTY&40;EditDefaultsOnly, BlueprintReadOnly, Category&61;"Duration&124;Period",
Meta&61;&40;EditCondition&61;"DurationPolicy &33;&61; EGameplayEffectDurationType&58;&58;Instant", EditConditionHides&41;&41;
bool bExecutePeriodicEffectOnApplication
Remarks
If true, the effect executes on application and then at every period interval. If false, no execution occurs until the first period elapses.