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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UGameplayEffect
- UObject::PreSave()
- UGameplayEffect::PreSave()
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h |
| Include | #include "GameplayEffect.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffect.cpp |
virtual void PreSave
(
FObjectPreSaveContext SaveContext
)
Remarks
We should intercept the Save call and revalidate all of our deprecated values to avoid hanging onto stale data