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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UGameplayEffect
Description
PostLoad gets called once after the asset has been loaded. It does not get called again on Blueprint recompile (
Virtual Inheritance
- UObject::PostLoad → UGameplayEffect::PostLoad
| Name | PostLoad |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h |
| Include Path | #include "GameplayEffect.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffect.cpp |
virtual void PostLoad()
See Also
- PostCDOCompiled)