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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UGameplayEffect
Syntax
UPROPERTY (EditDefaultsOnly, BlueprintReadOnly, Category="Stacking|Overflow",
Meta=(EditConditionHides, EditCondition="StackingType != EGameplayEffectStackingType::None"))
TArray < TSubclassOf < UGameplayEffect > > OverflowEffects
Remarks
Effects to apply when a stacking effect "overflows" its stack count through another attempted application. Added whether the overflow application succeeds or not.