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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UGameplayEffect
Description
Called when the Gameplay Effect has finished loading. This is used to catch both PostLoad (the initial load) and PostCDOCompiled (any subsequent changes)
| Name | OnGameplayEffectChanged |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h |
| Include Path | #include "GameplayEffect.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffect.cpp |
virtual void OnGameplayEffectChanged()