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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UGameplayEffect
Description
Receive a notify that this GameplayEffect has been executed (it must be instant, as it is not added to the Container). Since it is not added to the container, it will not have an associated FActiveGameplayEffect, just the FGameplayEffectSpec.
| Name | OnExecuted |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h |
| Include Path | #include "GameplayEffect.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffect.cpp |
void OnExecuted
(
FActiveGameplayEffectsContainer & ActiveGEContainer,
FGameplayEffectSpec & GESpec,
FPredictionKey & PredictionKey
) const