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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UGameplayEffect
Description
Receive a notify that this GameplayEffect has been applied (this GE is either previously added to the container or executed in such cases). However, this also encompasses cases where a GE was added to a container previously and then applied again to 'stack'. It does not happen for periodic executions of a duration GE.
| Name | OnApplied |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h |
| Include Path | #include "GameplayEffect.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffect.cpp |
void OnApplied
(
FActiveGameplayEffectsContainer & ActiveGEContainer,
FGameplayEffectSpec & GESpec,
FPredictionKey & PredictionKey
) const