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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UGameplayEffect
- UObject::IsDataValid()
- UGameplayEffect::IsDataValid()
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h |
| Include | #include "GameplayEffect.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffect.cpp |
virtual EDataValidationResult IsDataValid
&40;
class FDataValidationContext & Context
&41; const
Remarks
Allow each Gameplay Effect Component to validate its own data. Call this version (Super::IsDataValid) after your overridden version to update EditorStatusText.