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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UGameplayEffect
Description
Allow each Gameplay Effect Component to validate its own data. Call this version (Super::IsDataValid) after your overridden version to update EditorStatusText.
Virtual Inheritance
- UObject::IsDataValid → UGameplayEffect::IsDataValid
| Name | IsDataValid |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h |
| Include Path | #include "GameplayEffect.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffect.cpp |
virtual EDataValidationResult IsDataValid
(
class FDataValidationContext & Context
) const