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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UGameplayEffect > API/Plugins/GameplayAbilities/UGameplayEffect/FindComponent
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h |
| Include | #include "GameplayEffect.h" |
template<typename GEComponentClass>
const GEComponentClass * FindComponent() const
Remarks
Find and return the component of class GEComponentClass on this GE, if one exists. Note: The const is a hint that these are assets that should not be modified at runtime. If you're building your own dynamic GameplayEffect: The component matching the query (if it exists).