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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UGameplayEffect
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h |
| Include | #include "GameplayEffect.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffect.cpp |
bool CanApply
(
const FActiveGameplayEffectsContainer & ActiveGEContainer,
const FGameplayEffectSpec & GESpec
) const
Remarks
Can we Apply this Gameplay Effect? Note: Apply is the generic term for adding to the active container or executing it.