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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UGameplayCueNotify_Static
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueNotify_Static.h |
| Include | #include "GameplayCueNotify_Static.h" |
UFUNCTION (BlueprintNativeEvent, BlueprintPure, Category="GameplayCueNotify")
bool WhileActive
(
AActor * MyTarget,
const FGameplayCueParameters & Parameters
) const
Remarks
Called when a GameplayCue with duration is first seen as active, even if it wasn't actually just applied (Join in progress, etc)