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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UGameplayCueNotify_Static
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueNotify_Static.h |
| Include | #include "GameplayCueNotify_Static.h" |
UFUNCTION&40;BlueprintNativeEvent, BlueprintPure, Category&61;"GameplayCueNotify"&41;
bool OnActive
&40;
AActor &42; MyTarget,
const FGameplayCueParameters & Parameters
&41; const
Remarks
Called when a GameplayCue with duration is first activated, this will only be called if the client witnessed the activation