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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UGameplayCueNotify_Static
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueNotify_Static.h |
| Include | #include "GameplayCueNotify_Static.h" |
UFUNCTION (BlueprintImplementableEvent, Category="GameplayCueNotify",
DisplayName="HandleGameplayCue", Meta=(ScriptName="HandleGameplayCue"))
void K2_HandleGameplayCue
(
AActor * MyTarget,
EGameplayCueEvent::Type EventType,
const FGameplayCueParameters & Parameters
) const
Remarks
Generic Event Graph event that will get called for every event type