Navigation
API > API/Plugins > API/Plugins/GameplayAbilities
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UGameplayCueNotify_Static
- UGameplayCueNotify_Burst
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueNotify_Burst.h |
| Include | #include "GameplayCueNotify_Burst.h" |
Syntax
UCLASS (Blueprintable, Category="GameplayCueNotify",
Meta=(ShowWorldContextPin, DisplayName="GCN Burst", ShortTooltip="A one-off GameplayCueNotify that is never spawned into the world."))
class UGameplayCueNotify_Burst : public UGameplayCueNotify_Static
Remarks
This is a non-instanced gameplay cue notify for effects that are one-offs. Since it is not instanced, it cannot do latent actions such as delays and time lines.
Variables
| Type | Name | Description | |
|---|---|---|---|
| FGameplayCueNotify_BurstEffects | BurstEffects | List of effects to spawn on burst. | |
| FGameplayCueNotify_PlacementInfo | DefaultPlacementInfo | Default placement rules. Applies for all spawns unless overridden. | |
| FGameplayCueNotify_SpawnCondition | DefaultSpawnCondition | Default condition to check before spawning anything. Applies for all spawns unless overridden. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | OnBurst
(
AActor* Target, |
||
| bool | OnExecute_Implementation
(
AActor* Target, |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| EDataValidationResult | IsDataValid
(
FDataValidationContext& Context |
Generic function to validate objects during changelist validations, etc. |