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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UGameplayCueManager
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueManager.h |
| Include | #include "GameplayCueManager.h" |
virtual bool ShouldLoadGameplayCueAssetData
(
const FAssetData & Data
) const
Remarks
Called before loading any gameplay cue notifies from object libraries. Allows subclasses to skip notifies.