Navigation
API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UGameplayCueManager
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueManager.h |
| Include | #include "GameplayCueManager.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayCueManager.cpp |
void OnMissingCueAsyncLoadComplete
(
FSoftObjectPath LoadedObject,
TWeakObjectPtr < UGameplayCueSet > OwningSet,
FGameplayTag GameplayCueTag,
TWeakObjectPtr < AActor > TargetActor,
EGameplayCueEvent::Type EventType,
FGameplayCueParameters Parameters
)