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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UGameplayCueManager
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueManager.h |
| Include | #include "GameplayCueManager.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayCueManager.cpp |
virtual bool HandleMissingGameplayCue
(
UGameplayCueSet * OwningSet,
struct FGameplayCueNotifyData & CueData,
AActor * TargetActor,
EGameplayCueEvent::Type EventType,
FGameplayCueParameters & Parameters
)
Remarks
Handles what to do if a missing cue is requested. If return true, this was loaded and execution should continue