Navigation
API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UGameplayCueManager
Description
Handles what to do if a missing cue is requested. If return true, this was loaded and execution should continue
| Name | HandleMissingGameplayCue |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueManager.h |
| Include Path | #include "GameplayCueManager.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayCueManager.cpp |
virtual bool HandleMissingGameplayCue
(
UGameplayCueSet * OwningSet,
struct FGameplayCueNotifyData & CueData,
AActor * TargetActor,
EGameplayCueEvent::Type EventType,
FGameplayCueParameters & Parameters
)