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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UGameplayCueManager
Description
Handling GameplayCues at runtime:
Main entry point for handling a gameplaycue event. These functions will call the 3 functions below to handle gameplay cues
| Name | HandleGameplayCues |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueManager.h |
| Include Path | #include "GameplayCueManager.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayCueManager.cpp |
virtual void HandleGameplayCues
(
AActor * TargetActor,
const FGameplayTagContainer & GameplayCueTags,
EGameplayCueEvent::Type EventType,
const FGameplayCueParameters & Parameters,
EGameplayCueExecutionOptions Options
)