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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UGameplayCueManager
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueManager.h |
| Include | #include "GameplayCueManager.h" |
virtual TArray < FString > GetValidGameplayCuePaths()
Remarks
Returns list of valid gameplay cue paths. Subclasses may override this to specify locations that aren't part of the "always loaded" LoadedPaths array