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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UGameplayCueManager
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueManager.h |
| Include | #include "GameplayCueManager.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayCueManager.cpp |
AGameplayCueNotify_Actor * FindExistingCueOnActor
(
const AActor & TargetActor,
const TSubclassOf < AGameplayCueNotify_Actor > & CueClass,
const FGameplayCueParameters & Parameters
) const
Remarks
Given a TargetActor and a CueClass, find an existing instance of the CueNotify Actor that we can reuse