Navigation
API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UGameplayCueManager
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueManager.h |
| Include | #include "GameplayCueManager.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayCueManager.cpp |
virtual bool DoesPendingCueExecuteMatch
&40;
FGameplayCuePendingExecute & PendingCue,
FGameplayCuePendingExecute & ExistingCue
&41;
Remarks
Returns true if two pending cues match, can be overridden in game