Navigation
API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UGameplayCueManager
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueManager.h |
| Include | #include "GameplayCueManager.h" |
Syntax
static UWorld * CurrentWorld = nullptr;
Remarks
Cached world we are currently handling cues for. Used for non instanced GC Notifies that need world.