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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UGameplayCueManager
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueManager.h |
| Include | #include "GameplayCueManager.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayCueManager.cpp |
void CheckForTooManyRPCs
(
FName FuncName,
const FGameplayCuePendingExecute & PendingCue,
const FString & CueID,
const FGameplayEffectContext * EffectContext
)
Remarks
The cue manager has a tendency to produce a lot of RPCs. This logs out when we are attempting to fire more RPCs than will actually go off