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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UGameplayCueManager
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueManager.h |
| Include | #include "GameplayCueManager.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayCueManager.cpp |
virtual void AddGameplayCueNotifyPath
(
const FString & InPath,
const bool bShouldRescanCueAssets
)
Remarks
Add a path to the GameplayCueNotifyPaths array. Re-initalizes RuntimeObjectLibrary based on the new paths
Parameters
| Name | Description |
|---|---|
| InPath | The path to the directory that should be added to the scan |
| bShouldRescanCueAssets | If true then the runtime object library will be rebuilt. |