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API > API/Plugins > API/Plugins/GameplayAbilities
Helpful utility function for working with gameplay cues.
| Name | UGameplayCueFunctionLibrary |
| Type | class |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueFunctionLibrary.h |
| Include Path | #include "GameplayCueFunctionLibrary.h" |
Syntax
UCLASS (MinimalAPI)
class UGameplayCueFunctionLibrary : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → UGameplayCueFunctionLibrary
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void AddGameplayCueOnActor
(
AActor* Target, |
Invoke the added event for a gameplay cue on the target actor. | GameplayCueFunctionLibrary.h |
|
static void ExecuteGameplayCueOnActor
(
AActor* Target, |
Invoke a one time "instant" execute event for a gameplay cue on the target actor. | GameplayCueFunctionLibrary.h |
|
static FGameplayCueParameters MakeGameplayCueParametersFromHitResult
(
const FHitResult& HitResult |
Builds gameplay cue parameters using data from a hit result. | GameplayCueFunctionLibrary.h |
|
static void RemoveGameplayCueOnActor
(
AActor* Target, |
Invoke the removed event for a gameplay cue on the target actor. | GameplayCueFunctionLibrary.h |
|