Navigation
API > API/Plugins > API/Plugins/GameplayAbilities
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UBlueprintFunctionLibrary
- UGameplayCueFunctionLibrary
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueFunctionLibrary.h |
| Include | #include "GameplayCueFunctionLibrary.h" |
Syntax
UCLASS&40;&41;
class UGameplayCueFunctionLibrary : public UBlueprintFunctionLibrary
Remarks
Helpful utility function for working with gameplay cues.
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | AddGameplayCueOnActor
(
AActor* Target, |
Invoke the added event for a gameplay cue on the target actor. | |
| void | ExecuteGameplayCueOnActor
(
AActor* Target, |
Invoke a one time "instant" execute event for a gameplay cue on the target actor. | |
| FGameplayCueParameters | MakeGameplayCueParametersFromHitResult
(
const FHitResult& HitResult |
Builds gameplay cue parameters using data from a hit result. | |
| void | RemoveGameplayCueOnActor
(
AActor* Target, |
Invoke the removed event for a gameplay cue on the target actor. |