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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UGameplayCueFunctionLibrary
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueFunctionLibrary.h |
| Include | #include "GameplayCueFunctionLibrary.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayCueFunctionLibrary.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;"GameplayCue", Meta&61;&40;GameplayTagFilter&61;"GameplayCue"&41;,
DisplayName&61;"Add GameplayCue On Actor &40;Looping&41;"&41;
static void AddGameplayCueOnActor
&40;
AActor &42; Target,
const FGameplayTag GameplayCueTag,
const FGameplayCueParameters & Parameters
&41;
Remarks
Invoke the added event for a gameplay cue on the target actor. This should be paired with a RemoveGameplayCueOnActor call.
- If the actor has an ability system, the event will fire on authority only and will be replicated.
- If the actor does not have an ability system, the event will only be fired locally.