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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UGameplayAbilityBlueprint
- UBlueprint::SupportedByDefaultBlueprintFactory()
- UGameplayAbilityBlueprint::SupportedByDefaultBlueprintFactory()
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayAbilityBlueprint.h |
| Include | #include "GameplayAbilityBlueprint.h" |
virtual bool SupportedByDefaultBlueprintFactory&40;&41; const
Remarks
Should the generic blueprint factory work for this blueprint?