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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UGameplayAbility
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FGameplayEffectSpecHandle MakeOutgoingGameplayEffectSpec
(
TSubclassOf< UGameplayEffect > GameplayEffectClass, |
Convenience method for abilities to get outgoing gameplay effect specs (for example, to pass on to projectiles to apply to whoever they hit) | Abilities/GameplayAbility.h |
|
virtual FGameplayEffectSpecHandle MakeOutgoingGameplayEffectSpec
(
const FGameplayAbilitySpecHandle Handle, |
Native version of above function | Abilities/GameplayAbility.h |
MakeOutgoingGameplayEffectSpec(TSubclassOf< UGameplayEffect >, float)
Description
Convenience method for abilities to get outgoing gameplay effect specs (for example, to pass on to projectiles to apply to whoever they hit)
| Name | MakeOutgoingGameplayEffectSpec |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbility.h |
| Include Path | #include "Abilities/GameplayAbility.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/GameplayAbility.cpp |
UFUNCTION (BlueprintCallable, Category=Ability)
FGameplayEffectSpecHandle MakeOutgoingGameplayEffectSpec
(
TSubclassOf < UGameplayEffect > GameplayEffectClass,
float Level
) const
MakeOutgoingGameplayEffectSpec(const FGameplayAbilitySpecHandle, const FGameplayAbilityActorInfo *, const FGameplayAbilityActivationInfo, TSubclassOf< UGameplayEffect >, float)
Description
Native version of above function
| Name | MakeOutgoingGameplayEffectSpec |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbility.h |
| Include Path | #include "Abilities/GameplayAbility.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/GameplayAbility.cpp |
virtual FGameplayEffectSpecHandle MakeOutgoingGameplayEffectSpec
(
const FGameplayAbilitySpecHandle Handle,
const FGameplayAbilityActorInfo * ActorInfo,
const FGameplayAbilityActivationInfo ActivationInfo,
TSubclassOf < UGameplayEffect > GameplayEffectClass,
float Level
) const