Navigation
API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UGameplayAbility
Description
Call from blueprints to end the ability naturally. This will only end predicted abilities locally, allowing it end naturally on the client or server
| Name | K2_EndAbilityLocally |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbility.h |
| Include Path | #include "Abilities/GameplayAbility.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/GameplayAbility.cpp |
UFUNCTION (BlueprintCallable, Category=Ability, DisplayName="End Ability Locally",
Meta=(ScriptName="EndAbilityLocally"))
virtual void K2_EndAbilityLocally()