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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UGameplayAbility
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
float GetCooldownTimeRemaining () |
Returns the time in seconds remaining on the currently active cooldown. | Abilities/GameplayAbility.h |
|
virtual float GetCooldownTimeRemaining
(
const FGameplayAbilityActorInfo* ActorInfo |
Returns the time in seconds remaining on the currently active cooldown. | Abilities/GameplayAbility.h |
GetCooldownTimeRemaining()
Description
Returns the time in seconds remaining on the currently active cooldown.
| Name | GetCooldownTimeRemaining |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbility.h |
| Include Path | #include "Abilities/GameplayAbility.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/GameplayAbility.cpp |
UFUNCTION (BlueprintCallable, Category=Ability)
float GetCooldownTimeRemaining() const
GetCooldownTimeRemaining(const FGameplayAbilityActorInfo *)
Description
Returns the time in seconds remaining on the currently active cooldown.
| Name | GetCooldownTimeRemaining |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbility.h |
| Include Path | #include "Abilities/GameplayAbility.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/GameplayAbility.cpp |
virtual float GetCooldownTimeRemaining
(
const FGameplayAbilityActorInfo * ActorInfo
) const