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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UGameplayAbility
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 GetAbilityLevel () |
Ability Levels and source objectsReturns current level of the Ability | Abilities/GameplayAbility.h |
|
int32 GetAbilityLevel
(
FGameplayAbilitySpecHandle Handle, |
Returns current ability level for non instanced abilities. | Abilities/GameplayAbility.h |
GetAbilityLevel()
Description
Ability Levels and source objects
Returns current level of the Ability
| Name | GetAbilityLevel |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbility.h |
| Include Path | #include "Abilities/GameplayAbility.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/GameplayAbility.cpp |
UFUNCTION (BlueprintCallable, Category=Ability)
int32 GetAbilityLevel() const
GetAbilityLevel(FGameplayAbilitySpecHandle, const FGameplayAbilityActorInfo *)
Description
Returns current ability level for non instanced abilities. You must call this version in these contexts!
| Name | GetAbilityLevel |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbility.h |
| Include Path | #include "Abilities/GameplayAbility.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/GameplayAbility.cpp |
int32 GetAbilityLevel
(
FGameplayAbilitySpecHandle Handle,
const FGameplayAbilityActorInfo * ActorInfo
) const