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Description
CancelAbility
Destroys instanced-per-execution abilities. Instance-per-actor abilities should 'reset'. Any active ability state tasks receive the 'OnAbilityStateInterrupted' event. Non instance abilities - what can we do?
Derived Overrides
| Name | CancelAbility |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbility.h |
| Include Path | #include "Abilities/GameplayAbility.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/GameplayAbility.cpp |
virtual void CancelAbility
(
const FGameplayAbilitySpecHandle Handle,
const FGameplayAbilityActorInfo * ActorInfo,
const FGameplayAbilityActivationInfo ActivationInfo,
bool bReplicateCancelAbility
)