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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UGameplayAbilitiesDeveloperSetti-
Syntax
UPROPERTY (Config, EditDefaultsOnly, Category=GameplayCue,
Meta=(AllowedClasses="/Script/GameplayAbilities.GameplayCueManager", ConfigRestartRequired=true))
FSoftObjectPath GlobalGameplayCueManagerName
Remarks
Class reference to gameplay cue manager. Use this if you want to just instantiate a class for your gameplay cue manager without having to create an asset.