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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UAttributeSet
- UAttributeSet::PostGameplayEffectExecute()
- UAbilitySystemTestAttributeSet::PostGameplayEffectExecute()
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AttributeSet.h |
| Include | #include "AttributeSet.h" |
virtual void PostGameplayEffectExecute
&40;
const struct FGameplayEffectModCallbackData & Data
&41;
Remarks
Called just before a GameplayEffect is executed to modify the base value of an attribute. No more changes can be made. Note this is only called during an 'execute'. E.g., a modification to the 'base value' of an attribute. It is not called during an application of a GameplayEffect, such as a 5 ssecond +10 movement speed buff.