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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UAttributeSet
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AttributeSet.h |
| Include | #include "AttributeSet.h" |
virtual void PostAttributeBaseChange
&40;
const FGameplayAttribute & Attribute,
float OldValue,
float NewValue
&41; const
Remarks
Called just after any modification happens to an attribute's base value when an attribute aggregator exists.