Navigation
API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UAttributeSet
- UObject::IsNameStableForNetworking()
- UAttributeSet::IsNameStableForNetworking()
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AttributeSet.h |
| Include | #include "AttributeSet.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AttributeSet.cpp |
virtual bool IsNameStableForNetworking&40;&41; const
Remarks
IsNameStableForNetworking means an object can be referred to its path name (relative to outer) over the network