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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UAnimNotify_GameplayCueState > API/Plugins/GameplayAbilities/UAnimNotify_GameplayCueState/NotifyBegin
- UAnimNotifyState::NotifyBegin()
- UAnimNotify_GameplayCueState::NotifyBegin()
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AnimNotify_GameplayCue.h |
| Include | #include "AnimNotify_GameplayCue.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AnimNotify_GameplayCue.cpp |
virtual void NotifyBegin
&40;
USkeletalMeshComponent &42; MeshComp,
UAnimSequenceBase &42; Animation,
float TotalDuration,
const FAnimNotifyEventReference & EventReference
&41;