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An animation notify state used for duration based gameplay cues (Looping).
| Name | UAnimNotify_GameplayCueState |
| Type | class |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AnimNotify_GameplayCue.h |
| Include Path | #include "AnimNotify_GameplayCue.h" |
Syntax
UCLASS (EditInlineNew, Const, HideCategories=Object, CollapseCategories, MinimalAPI,
Meta=(DisplayName="GameplayCue (Looping)"))
class UAnimNotify_GameplayCueState : public UAnimNotifyState
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UAnimNotifyState → UAnimNotify_GameplayCueState
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAnimNotify_GameplayCueState() |
AnimNotify_GameplayCue.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FString GetNotifyName_Implementation() |
AnimNotify_GameplayCue.h |
Overridden from UAnimNotifyState
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanBePlaced
(
UAnimSequenceBase* Animation |
AnimNotify_GameplayCue.h | ||
virtual void NotifyBegin
(
USkeletalMeshComponent* MeshComp, |
AnimNotify_GameplayCue.h | ||
virtual void NotifyBegin
(
USkeletalMeshComponent* MeshComp, |
AnimNotify_GameplayCue.h | ||
virtual void NotifyEnd
(
USkeletalMeshComponent* MeshComp, |
AnimNotify_GameplayCue.h | ||
virtual void NotifyEnd
(
USkeletalMeshComponent* MeshComp, |
AnimNotify_GameplayCue.h | ||
virtual void NotifyTick
(
USkeletalMeshComponent* MeshComp, |
AnimNotify_GameplayCue.h | ||
virtual void NotifyTick
(
USkeletalMeshComponent* MeshComp, |
AnimNotify_GameplayCue.h |