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An animation notify used for instantaneous gameplay cues (Burst/Latent).
| Name | UAnimNotify_GameplayCue |
| Type | class |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AnimNotify_GameplayCue.h |
| Include Path | #include "AnimNotify_GameplayCue.h" |
Syntax
UCLASS (EditInlineNew, Const, HideCategories=Object, CollapseCategories, MinimalAPI,
Meta=(DisplayName="GameplayCue (Burst)"))
class UAnimNotify_GameplayCue : public UAnimNotify
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UAnimNotify → UAnimNotify_GameplayCue
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAnimNotify_GameplayCue() |
AnimNotify_GameplayCue.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FString GetNotifyName_Implementation() |
AnimNotify_GameplayCue.h |
Overridden from UAnimNotify
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanBePlaced
(
UAnimSequenceBase* Animation |
AnimNotify_GameplayCue.h | ||
virtual void Notify
(
USkeletalMeshComponent* MeshComp, |
AnimNotify_GameplayCue.h | ||
virtual void Notify
(
USkeletalMeshComponent* MeshComp, |
AnimNotify_GameplayCue.h |