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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UAdditionalEffectsGameplayEffect-
Description
Called when a Gameplay Effect is Added to the ActiveGameplayEffectsContainer. We register a callback to execute the OnComplete Gameplay Effects.
Virtual Inheritance
- UGameplayEffectComponent::OnActiveGameplayEffectAdded → UAdditionalEffectsGameplayEffectComponent::OnActiveGameplayEffectAdded
| Name | OnActiveGameplayEffectAdded |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectComponents/AdditionalEffectsGameplayEffectComponent.h |
| Include Path | #include "GameplayEffectComponents/AdditionalEffectsGameplayEffectComponent.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffectComponents/AdditionalEffectsGameplayEffectComponent.cpp |
virtual bool OnActiveGameplayEffectAdded
(
FActiveGameplayEffectsContainer & GEContainer,
FActiveGameplayEffect & ActiveGE
) const