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API > API/Plugins > API/Plugins/GameplayAbilities
| Name | UAbilityTask_WaitVelocityChange |
| Type | class |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_WaitVelocityChange.h |
| Include Path | #include "Abilities/Tasks/AbilityTask_WaitVelocityChange.h" |
Syntax
UCLASS (MinimalAPI)
class UAbilityTask_WaitVelocityChange : public UAbilityTask
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UGameplayTask → UAbilityTask → UAbilityTask_WaitVelocityChange
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAbilityTask_WaitVelocityChange
(
const FObjectInitializer& ObjectInitializer |
Abilities/Tasks/AbilityTask_WaitVelocityChange.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| OnVelocityChage | FWaitVelocityChangeDelegate | Delegate called when velocity requirements are met | Abilities/Tasks/AbilityTask_WaitVelocityChange.h |
|
Functions
Public
Overridden from UGameplayTask
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Activate() |
Abilities/Tasks/AbilityTask_WaitVelocityChange.h | ||
virtual void TickTask
(
float DeltaTime |
Abilities/Tasks/AbilityTask_WaitVelocityChange.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UAbilityTask_WaitVelocityChange * CreateWaitVelocityChange
(
UGameplayAbility* OwningAbility, |
Wait for the actor's movement component velocity to be of minimum magnitude when projected along given direction | Abilities/Tasks/AbilityTask_WaitVelocityChange.h |
|