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API > API/Plugins > API/Plugins/GameplayAbilities
| Name | UAbilityTask_WaitMovementModeChange |
| Type | class |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_WaitMovementModeChange.h |
| Include Path | #include "Abilities/Tasks/AbilityTask_WaitMovementModeChange.h" |
Syntax
UCLASS (MinimalAPI)
class UAbilityTask_WaitMovementModeChange : public UAbilityTask
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UGameplayTask → UAbilityTask → UAbilityTask_WaitMovementModeChange
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAbilityTask_WaitMovementModeChange
(
const FObjectInitializer& ObjectInitializer |
Abilities/Tasks/AbilityTask_WaitMovementModeChange.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| OnChange | FMovementModeChangedDelegate | Abilities/Tasks/AbilityTask_WaitMovementModeChange.h |
|
|
| RequiredMode | EMovementMode | Abilities/Tasks/AbilityTask_WaitMovementModeChange.h |
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MyCharacter | TWeakObjectPtr< ACharacter > | Abilities/Tasks/AbilityTask_WaitMovementModeChange.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void OnMovementModeChange
(
ACharacter* Character, |
Abilities/Tasks/AbilityTask_WaitMovementModeChange.h |
Overridden from UGameplayTask
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Activate() |
Abilities/Tasks/AbilityTask_WaitMovementModeChange.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UAbilityTask_WaitMovementModeChange * CreateWaitMovementModeChange
(
UGameplayAbility* OwningAbility, |
Wait until movement mode changes (E.g., landing) | Abilities/Tasks/AbilityTask_WaitMovementModeChange.h |
|